The core of this janky deck is the synergy between Twinbrood Sauropod (echosaurus) and Dawnwalker. If you have both, Twinbrood can bring back Dawnwalker twice. The value! Some decks like Armory have an extremely difficult time beating this combo.
For added jank level, we use Whispering Wind to help find our good units: Twinbrood, Dawnwalker, and Boardstall Titan. Whispering Wind can also discard Dawnwalker for unnecessary win-more value.
Because Elysian does not have great removal, we throw in (F)Unstable Form to deal with problematic units. Unstable Form is another card that can be discarded to Whispering Wind.
Is this deck good?
- My record was 15-11, for a winrate of 58%.
- The predecessor Elysian deck had a winrate of 22-14, for a winrate of 61%. (It did not have the Whispering Wind package, and ran 1 less Unstable Form. I suspect that the decks are equal in power level.)
- For the post-wipe season (I did not track the initial part of the season when competition was weaker), my Burn Queen record was 41-20 for a winrate of 67%.
This deck is not as good as Burn Queen. But aren’t you sick of Stonescar burn? This is a deck to check out if you just want to have fun without losing too much ranking. You also get to play FUNSTABLE FORM in constructed.
4 Initiate of the Sands (Set1 #74)
3 Levitate (Set1 #190)
4 Permafrost (Set1 #193)
1 Seek Power (Set1 #408)
2 Unstable Form (Set1 #189)
2 Eilyn’s Favor (Set0 #24)
1 Lightning Storm (Set1 #206)
1 Storm Lynx (Set1 #353)
3 Temple Scribe (Set1 #502)
3 Whispering Wind (Set1 #202)
3 Amber Acolyte (Set1 #93)
4 Dawnwalker (Set1 #86)
4 False Prince (Set1 #356)
1 Scorpion Wasp (Set1 #96)
4 Sandstorm Titan (Set1 #99)
1 Crystallize (Set1 #232)
2 Jotun Hurler (Set1 #227)
1 Staff of Stories (Set1 #234)
4 Twinbrood Sauropod (Set1 #113)
1 Celestial Omen (Set1 #241)
1 Predatory Carnosaur (Set1 #118)
4 Primal Sigil (Set1 #187)
6 Time Sigil (Set1 #63)
4 Amber Monument (Set1 #420)
3 Diplomatic Seal (Set1 #425)
4 Elysian Banner (Set1 #421)
4 Seat of Wisdom (Set0 #63)
How this deck plays out
Armory (decks based around relic weapons, e.g. Rise to the Challenge): You win with card advantage from Echosaur and/or Dawnwalker. You will have more units than they have removal. Play around Harsh Rule (assume that Armory plays 4). Their units won’t kill you unless it’s Icaria… so you often don’t need to block them and make yourself vulnerable to their Torch or Lightning Storm shenanigans.
Feln control: I probably wouldn’t play around the Withering Witch / Black Sky Harbinger Combo. Dump big units onto the board and pressure your opponent. Or if you happen to have Staff of Stories, sit back until you draw Echosaurus and Dawnwalkers to beat them down with.
Burn: Stop their early attack, pressure them back if it’s kind of safe. You need to pressure them or else they will burn you out and you will die.
With False Prince, you want to run out other squishy units like your 1/1 and 2/1s first. Hopefully they drop Vara’s Favor on those units instead of your False Prince. But if you can’t do that, you should probably run False Prince out anyways. You need to take risk in this matchup, and the pressure from an unanswered False Prince will be difficult for your opponent to deal with. You roll the dice and sometimes you will cheese out a win with False Prince.
Combrei and Elysian: Most of these matches will end in a massive board stall. Hopefully you can get to Crystallize before your opponent can break the stall. Save Unstable Form for problem units like Siraf. If you use Whispering Wind, you have a 50% chance of finding Celestial Omen (you will get either of the 6-cost cards) which can tutor for Crystallize.
Rakano beatdown (non-Armory): Race them. You will have a hard time dealing with their equipment (unfortunately, Deepforged Plate is almost unbeatable). The matchup is roughly even since most Rakano decks don’t run Deepforged Plate.
You often want to save levitate. Rakano has some flying units that you should try to kill (Silverwing Familiar), Elder’s Feather, and aegis units that will pop up later in the game. Sometimes you levitate your own unit to attack unimpeded.
Using Unstable Form
This card has a lot of nuance. Generally, you should almost never play it on your own units. The exception is this: it may or may not give a unit a little extra attack or the evasion you need to win that turn. If it’s worth the gamble, then go for it. But otherwise… don’t cast it on your own units. The slightly buff on your units is almost never worth it unless you can win that turn.
You should generally avoid casting Unstable Form on enemy units unless you need to strip aegis (for Permafrost) or the enemy unit is very problematic.
- Unstable Form will almost always get rid of good abilities like Siraf’s ultimate.
- The new unit will almost always be a downgrade. This is because they lack synergy with the opponent’s deck, Summon effects do not trigger, and because most random units aren’t constructed playable.
- Many of the random 6+ cost units are decent threats that must be answered, so Unstable Form is not a great way of dealing with expensive units. But if you can’t deal with an Icaria, then you should Unstable Form her just to remove her abilities.
- Generally removes endurance so that the unit can be Permafrosted.
- Generally removes flying so that your Whispering Wind can attack, or that you can avoid dying to flyers.
- You can discard Unstable Form to Whispering Wind.
- It strips aegis.
- The card is hilarious.
This is a cute deck that might amuse you for a short while. It’s not as fun as clockroaches… but unlike clockroaches it should have a much better winrate in the current meta.